Here, we will write code to make a Flappy Bird game using Python. You might have already played this game. Now, let’s come and learn how these games are made. For this game, we need pygame library which is an open-source library. This library is specially designed to make video games.

#Flappy Bird Game

"""www.CodingXone.com"""

# Import module
import random
import sys
import pygame
from pygame.locals import *

# All the Game Variables
window_width = 600
window_height = 499

# set height and width of window
window = pygame.display.set_mode((window_width, window_height))
elevation = window_height * 0.8
game_images = {}
framepersecond = 32
pipeimage = 'images/pipe.png'
background_image = 'images/Backs.jpg'
birdplayer_image = 'images/Birds.png'
sealevel_image = 'images/base.jfif'


def flappygame():
	your_score = 0
	horizontal = int(window_width/5)
	vertical = int(window_width/2)
	ground = 0
	mytempheight = 100

	# Generating two pipes for blitting on window
	first_pipe = createPipe()
	second_pipe = createPipe()

	# List containing lower pipes
	down_pipes = [
		{'x': window_width+300-mytempheight,
		'y': first_pipe[1]['y']},
		{'x': window_width+300-mytempheight+(window_width/2),
		'y': second_pipe[1]['y']},
	]

	# List Containing upper pipes
	up_pipes = [
		{'x': window_width+300-mytempheight,
		'y': first_pipe[0]['y']},
		{'x': window_width+200-mytempheight+(window_width/2),
		'y': second_pipe[0]['y']},
	]

	# pipe velocity along x
	pipeVelX = -4

	# bird velocity
	bird_velocity_y = -9
	bird_Max_Vel_Y = 10
	bird_Min_Vel_Y = -8
	birdAccY = 1

	bird_flap_velocity = -8
	bird_flapped = False
	while True:
		for event in pygame.event.get():
			if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
				pygame.quit()
				sys.exit()
			if event.type == KEYDOWN and (event.key == K_SPACE or event.key == K_UP):
				if vertical > 0:
					bird_velocity_y = bird_flap_velocity
					bird_flapped = True

		# This function will return true
		# if the flappybird is crashed
		game_over = isGameOver(horizontal,
							vertical,
							up_pipes,
							down_pipes)
		if game_over:
			return

		# check for your_score
		playerMidPos = horizontal + game_images['flappybird'].get_width()/2
		for pipe in up_pipes:
			pipeMidPos = pipe['x'] + game_images['pipeimage'][0].get_width()/2
			if pipeMidPos <= playerMidPos < pipeMidPos + 4:
				your_score += 1
				print(f"Your your_score is {your_score}")

		if bird_velocity_y < bird_Max_Vel_Y and not bird_flapped:
			bird_velocity_y += birdAccY

		if bird_flapped:
			bird_flapped = False
		playerHeight = game_images['flappybird'].get_height()
		vertical = vertical + \
			min(bird_velocity_y, elevation - vertical - playerHeight)

		# move pipes to the left
		for upperPipe, lowerPipe in zip(up_pipes, down_pipes):
			upperPipe['x'] += pipeVelX
			lowerPipe['x'] += pipeVelX

		# Add a new pipe when the first is
		# about to cross the leftmost part of the screen
		if 0 < up_pipes[0]['x'] < 5:
			newpipe = createPipe()
			up_pipes.append(newpipe[0])
			down_pipes.append(newpipe[1])

		# if the pipe is out of the screen, remove it
		if up_pipes[0]['x'] < -game_images['pipeimage'][0].get_width():
			up_pipes.pop(0)
			down_pipes.pop(0)

		# Lets blit our game images now
		window.blit(game_images['background'], (0, 0))
		for upperPipe, lowerPipe in zip(up_pipes, down_pipes):
			window.blit(game_images['pipeimage'][0],
						(upperPipe['x'], upperPipe['y']))
			window.blit(game_images['pipeimage'][1],
						(lowerPipe['x'], lowerPipe['y']))

		window.blit(game_images['sea_level'], (ground, elevation))
		window.blit(game_images['flappybird'], (horizontal, vertical))

		# Fetching the digits of score.
		numbers = [int(x) for x in list(str(your_score))]
		width = 0

		# finding the width of score images from numbers.
		for num in numbers:
			width += game_images['scoreimages'][num].get_width()
		Xoffset = (window_width - width)/1.1

		# Blitting the images on the window.
		for num in numbers:
			window.blit(game_images['scoreimages'][num],
						(Xoffset, window_width*0.02))
			Xoffset += game_images['scoreimages'][num].get_width()

		# Refreshing the game window and displaying the score.
		pygame.display.update()
		framepersecond_clock.tick(framepersecond)


def isGameOver(horizontal, vertical, up_pipes, down_pipes):
	if vertical > elevation - 25 or vertical < 0:
		return True

	for pipe in up_pipes:
		pipeHeight = game_images['pipeimage'][0].get_height()
		if(vertical < pipeHeight + pipe['y'] and\
		abs(horizontal - pipe['x']) < game_images['pipeimage'][0].get_width()):
			return True

	for pipe in down_pipes:
		if (vertical + game_images['flappybird'].get_height() > pipe['y']) and\
		abs(horizontal - pipe['x']) < game_images['pipeimage'][0].get_width():
			return True
	return False


def createPipe():
	offset = window_height/3
	pipeHeight = game_images['pipeimage'][0].get_height()
	y2 = offset + \
		random.randrange(
			0, int(window_height - game_images['sea_level'].get_height() - 1.2 * offset))
	pipeX = window_width + 10
	y1 = pipeHeight - y2 + offset
	pipe = [
		# upper Pipe
		{'x': pipeX, 'y': -y1},

		# lower Pipe
		{'x': pipeX, 'y': y2}
	]
	return pipe


# program where the game starts
if __name__ == "__main__":

		# For initializing modules of pygame library
	pygame.init()
	framepersecond_clock = pygame.time.Clock()

	# Sets the title on top of game window
	pygame.display.set_caption('Flappy Bird Game')

	# Load all the images which we will use in the game

	# images for displaying score
	game_images['scoreimages'] = (
		pygame.image.load('images/0.png').convert_alpha(),
		pygame.image.load('images/1.png').convert_alpha(),
		pygame.image.load('images/2.png').convert_alpha(),
		pygame.image.load('images/3.png').convert_alpha(),
		pygame.image.load('images/4.png').convert_alpha(),
		pygame.image.load('images/5.png').convert_alpha(),
		pygame.image.load('images/6.png').convert_alpha(),
		pygame.image.load('images/7.png').convert_alpha(),
		pygame.image.load('images/8.png').convert_alpha(),
		pygame.image.load('images/9.png').convert_alpha()
	)
	game_images['flappybird'] = pygame.image.load(
		birdplayer_image).convert_alpha()
	game_images['sea_level'] = pygame.image.load(
		sealevel_image).convert_alpha()
	game_images['background'] = pygame.image.load(
		background_image).convert_alpha()
	game_images['pipeimage'] = (pygame.transform.rotate(pygame.image.load(
		pipeimage).convert_alpha(), 180), pygame.image.load(
	pipeimage).convert_alpha())

	print("WELCOME TO THE FLAPPY BIRD GAME")
	print("Press space or enter to start the game")

	# Here starts the main game

	while True:

		# sets the coordinates of flappy bird

		horizontal = int(window_width/5)
		vertical = int(
			(window_height - game_images['flappybird'].get_height())/2)
		ground = 0
		while True:
			for event in pygame.event.get():

				# if user clicks on cross button, close the game
				if event.type == QUIT or (event.type == KEYDOWN and \
										event.key == K_ESCAPE):
					pygame.quit()
					sys.exit()

				# If the user presses space or
				# up key, start the game for them
				elif event.type == KEYDOWN and (event.key == K_SPACE or\
												event.key == K_UP):
					flappygame()

				# if user doesn't press anykey Nothing happen
				else:
					window.blit(game_images['background'], (0, 0))
					window.blit(game_images['flappybird'],
								(horizontal, vertical))
					window.blit(game_images['sea_level'], (ground, elevation))
					pygame.display.update()
					framepersecond_clock.tick(framepersecond)




Click here to practice

Source code and other required folders items can be found on this link click here. Dowload the “Flappy_Bird_game” folder and run the file. Note: You may need to install pygame module using “pip install pygame” command.

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